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Game Informer Online - WILLIAM SHATNER INTERVIEW

William Shatner talks about Legacy, the Star Trek Universe, and more.

STLegacyFiles.com - INTERVIEW

Mad Doc talks about modding, multiplayer, and more.

GameSquad - INTERVIEW

Gary Conti talks about the single player campaign, vocal performances, and more.

IGN - INTERVIEW

Interview with DC Fontana and Derek Chester.

Pocket Gamer - INTERVIEW PART 3

Rantz Hoseley talks about the differences between developing for the DS and PSP.

Pocket Gamer - INTERVIEW PART 2

Rantz Hoseley talks about tactics.

Pocket Gamer - INTERVIEW PART 1

Rantz Hoseley talks about the genesis of Star Trek: Tactical Assault.

10 - VIDEO INTERVIEWS

Ian Davis of Mad Doc Software sits down with on10.net to discuss all things Legacy.

Killer Betties - INTERVIEW

Killer Betties talks with Mad Doc Software about the storyline, races, environment, and more.

GameSpy - WILLIAM SHATNER INTERVIEW

GameSpy talks with William Shatner about his role in Legacy, Tactical Assault, and Encounters.

Stargamer.net - INTERVIEW

"We’re proud to be the caretakers of the brand at this time and honored to do the products that we’re doing."

Unscripted 360 - INTERVIEW

"Command nearly every ship, from every era, from all Star Trek in the biggest battles. If that’s what you’re looking for, get ready."

Gaming Target - INTERVIEW

"With its jaw-dropping graphics and the proven talents at Mad Doc behind the gameplay, Star Trek: Legacy appears to have everything it takes to win the hearts of gamers, be they Star Trek fans or not."

GamersInfo - INTERVIEW

"We’ve chosen to focus on an entirely original storyline, penned by an original Star Trek writer - DC Fontana."

Mygamer - INTERVIEW

"With this game, we hope to bridge the gap between hardcore Trek gamers and the casual gamers and enthusiasts out there. Trek is a great medium for that - so get ready to get your Trek on this fall!"

FiringSquad - DC FONTANA INTERVIEW

"It’s been a great ride. I’d like to be here for the 60th anniversary."

Hailing Frequency - PODCAST INTERVIEW

Hailing Frequency Episode 21 - Podcast interview with Pete Calabria of Mad Doc Software.

Totally360 - PODCAST INTERVIEW

The eigth epison of Totally360's podcast, The Rabies Shot, includes an interview with Mad Doc developer Gary Conti.

StarTrekGamers - PODCAST INTERVIEW

Argus Array podcast with Eric Krasnauskas, a MadDoc gameplay and level designer.

Hailing Frequency - PODCAST INTERVIEW

Hailing Frequency Episode 18 - Podcast interview with Gary Conti of Mad Doc Software, and Rantz Hosely of Quicksilver Software.

StarTrekGamers - PODCAST INTERVIEW WITH DEREK CHESTER

"Not only does Mr. Chester give a good insight on the behind the scenes stuff going on with the games but he also touches on some questions raised by the community that hasn't been answered yet including multiplay gameplay, Legacy modding, Tactical Assault and Legacy story line and many others."

StarTrekGamers - INTERVIEW

"The player will be taking part in an epic, sweeping story that will span all the eras of Trek canon."

GameSpot - INTERVIEW

"Legacy aims to please with lots of different mission types, and you can certainly expect some epic battles."

GameRadio.de - INTERVIEW

"We’re psyched to be continuing the legacy of Star Trek (awesome pun intended) while bringing a whole new experience to fans."

Devoted Gamers - INTERVIEW

"I think fans are really going to love what we’re doing here."

Skewed and Reviewed - INTERVIEW

"Legacy spans the entire Trek universe with a solid story pulling it together, and it’s gonna be a fun ride!"

StarTrekGamers - INTERVIEW

"... Star Trek: Legacy is the Star Trek game I’ve always wanted to make: the best possible gaming representation of Trek fleet combat."

GamingNexus - INTERVIEW

"... we’re hellbent on doing our best to deliver an amazing gaming experience for them."

TrekWeb - INTERVIEW

"Legacy is part squad shooter, part action game, part strategy game, but it's all Trek combat, all the time."

Gamehelper Consoles - INTERVIEW

"The game will offer a robust multiplayer experience with full Xbox Live support as well. From small-scale engagements to all-out war involving multiple systems – it's all beautifully rendered with the latest technology. "

GameCloud - INTERVIEW

"It’s truly the Star Trek game we’ve always wanted to make: it spans the whole timeline and presents the most “realistic” Star Trek combat experience ever."

GameSpot - INTERVIEW

"With Legacy, we want to capture the core Star Trek fantasy, while moving the franchise forward, giving it a fresh spin."

GameCloud - STAR TREK INTERVIEW

"We’re obviously very excited about the opportunity and are really looking forward to showing folks what we’ve got in store for them with Star Trek."

STARTREK.com - INTERVIEW

"Although we're being careful to make sure all of the key ships from Trek canon are included in Star Trek: Legacy, we're fleshing out each race's fleet with some new designs."