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Hailing Frequency - PODCAST INTERVIEW

Hailing Frequency talks with Rantz Hoseley about modding, Tactical Assault reactions, and more.

Argus Array - PODCAST INTERVIEW

Argus Array Episode 11, hosted by Derek Chester, includes an interview with Rantz Hoseley and Cory Nelson of Quicksilver Software.

GameSpy - WILLIAM SHATNER INTERVIEW

GameSpy talks with William Shatner about his role in Legacy, Tactical Assault, and Encounters.

Playstation Portable.de - INTERVIEW

"We’ve made a game for people who like drama and strong characters, whose happiest memories of Star Trek relate back to Kirk yelling KHHHHAAAAANNNN in the second movie."

Stargamer.net - INTERVIEW

"We’re proud to be the caretakers of the brand at this time and honored to do the products that we’re doing."

Gaming Target - INTERVIEW

"With two surprisingly large campaigns, a number of multiplayer modes, and gameplay, graphics, and controls that take advantage of both the PSP's and DS' hardware, Star Trek: Tactical Assault could easily be the handheld game to own over this holiday season."

Star Trek Gaming Universe - INTERVIEW

"We are a combat oriented game and a lot of time and attention has been spent to make sure the fights and the ships you’re flying are interesting and, most importantly, fun."

StarTrekGamers - PODCAST INTERVIEW

Argus Array Posdcast interview with Rantz Hosely of Quicksilver Software.

Hailing Frequency - PODCAST INTERVIEW

Hailing Frequency Episode 22 - Podcast interview with Rantz Hosely of Quicksilver Software.

Hailing Frequency - PODCAST INTERVIEW

Hailing Frequency Episode 18 - Podcast interview with Gary Conti of Mad Doc Software, and Rantz Hosely of Quicksilver Software.

StarTrekGamers - PODCAST INTERVIEW WITH DEREK CHESTER

"Not only does Mr. Chester give a good insight on the behind the scenes stuff going on with the games but he also touches on some questions raised by the community that hasn't been answered yet including multiplay gameplay, Legacy modding, Tactical Assault and Legacy story line and many others."

Skewed and Reviewed - INTERVIEW

"There’s so much that can be done with the Star Trek license and we’re really working hard to make sure that we deliver an experience that we would want in a game and by doing so,  expect everyone else to enjoy as well."

Gamers Galaxy - INTERVIEW

"... we were able to use our previous experience as a basis for what did and didn’t work within the style of game play we were shooting for."

IGN - INTERVIEW

"We're working with some famed Trek writers to craft two original, branching stories. It's quality, it's Trek, you'll like it."

DailyGame - INTERVIEW

"Our gameplay is definitely more action-oriented, but we're keeping the Star Trek cannon of being able to transfer emergency power to shields as well as charging weapons, etc.

GameCloud - STAR TREK INTERVIEW

"We’re obviously very excited about the opportunity and are really looking forward to showing folks what we’ve got in store for them with Star Trek."